• Gabriel Cornish: Project lead, core gameplay, enemy AI pathfinding, base HUD, original tileset, level design (including tutorial), turn system, sounds (coin, chest), transition effects, chest destruction, dialog system, palette, assorted bug fixes, timer, game over screen
  • Daniel Song: Sprite animations (player, enemy, princess, old man), tilesets (lava, ice), additional integration support
  • Christer "McFunkypants" Kaitila: Pixelart logo, title particle effects, tiles (stone floor, grass), crisp sprite edges, level number, new font, header animation, intro GUI, narrative setup, town level
  • Tyler Funk: Player footsteps sounds, start accept dialog, extra time sprite, camera shake, dialog box improvements
  • Michael "Misha" Fewkes: Music
  • Nic Barkdull: Level 2 design, testing feedback
  • Drew Smith "Nameless": Intros and additional writing
  • Jessica Dominguez: Dungeon tiles
  • Charlene A.: Walking animation sprite flip, static idle animation improvement, shake bug fix
  • Rob Tunstall: Screen wipe sound
  • Randy Tan Shaoxian: Getting stuck bug fix after talking
  • Ben Stone: Mute/unmute functionality
  • Kyle Black: Autoload for scene switching
  • Chris Deleon: Credits
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorGabriel Cornish
GenrePuzzle, Adventure
Tags8-Bit, Turn-based


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This is so much fun!! I just wish the text stayed a bit longer on screen.

That was a lot of fun! I liked the puzzles elements of trying to get around the baddies. That is a neat mechanic.